Definitely possible. You may have to write a custom C++ object to handle such download and cache.
That Download Image would work, just note that the Export to Disk part has to be linked from On Success exit. Otherwise you’ll get an error because the Download Image is asynchronous.
Consider some packing method for your files. 100 files downloaded one-by-one will still take long time.
Yeah, i took me a couple of hours to figure out how to make async loads at the right pace in background. Tricky! At this point I’m accessing the images on demand directly from the cloud to the dynamic material instance. Works consistently but it’s slow. Takes 2-3 sec. to download each set of 4-5 images. That’s why I’m wondering how to pre´download them all to local drives during an intro video, then fly.
I can not write a line of C++. I’ll look in the marketplace or hire someone to code it for me. It’s a must for this project.
And, yes. A zip file would be way faster, expect another post in the forum asking "How to unzip a file runtime? LOL. I guess with a command line somewhere, isn’t it?