Hello, I’m using UE 4.27 to make a demo for my paper about Illumination Estimation and Image Harmonization
I use my own HDRI map in Skylight, and use SceneCapture2D to show the 3D model on UI.
But I need a plane to show the shadow, and the plane has to be totally transparent.
Here are my project, the background scene is just a picture.
Composure plugin allows you to create shadow catching transparent geometry, and composite shadows onto frame. Implementation can be found in Composure Framework project from the Samples tab.
It’s been awhile and I don’t remember specifics, but it’s a direction I would recommend you to check out if you need calculated shadows.