Is it possible to disable auto exposure from a specific material/object?

I don’t know if that’s possible but if this is just one room then I would just make a blueprint that adjusts a local post process volumes exposure settings based on how much the player is looking at the object. My method of choice is to just use a dot product of the camera forward vector and the normalized vector from the camera to the object. It’ll return a float in the -1 to 1 range based on how close the two vectors are and you can use that to drive a linear interpolate between the exposure settings.