I am curious if there is a way to disable auto exposure calculations from a specific material/object on the screen. If I am standing in the middle of a room and a device starts to glow on a table in the center of the room, I would like that device/material to not cause the auto exposure to start going darker. I do still want it to calculate based on everything else in the room. Quick note that I am constrained to 4.13 at the moment for this issue.
I thought about possibly doing a post processing volume with constraints on it, but if the character spins around and now has the sun coming in through the window and the object visible, I want the auto exposure to work for the sun to make it darker. The only way I could really see this done is adding that material to a draw pass that will be ignored by auto exposure, but I am not really sure of the best way to achieve that.
Any help or ideas are appreciated on this! Thank you.