Is it possible to develop a complex game without programming anything in c++? I mean just working with the blueprint system.
Sure is! Try looking at the Swing Ninja demo on the marketplace.
Ofcorse
watch this:
Yes, you can.
Great, thanks for all the answers ![]()
Well, some networking and deprojecting stuff isn’t completely covered in Blueprint yet, but Epic staff says it will be pretty soon. So by now most of a game’s features, maybe all of them depending on what you are doing, can be achieved with Blueprint solely.
The only networking feature I want to implement is a coop modus and the implementation can wait until it’s supported.