Hi I went through all meta specifiers and I can see ExposeOnSpawn but I can’t see any meta tag for InstanceEditable. Could anyone please drop me sample code how to declare Instance Editable variable in C++. Many Thanks.
Hi Kontikiki
UPROPERTY(EditAnywhere,BlueprintReadWrite)
FString MyString;
Hi there @Kontikiki, hope you’re well!
This topic has been moved from International to Programming & Scripting: C++.
When posting, please review the categories to ensure your topic is posted in the most relevant space.
Thanks and happy developing!