Is it possible to create Instanced variables in C++ UE5?

Hi I went through all meta specifiers and I can see ExposeOnSpawn but I can’t see any meta tag for InstanceEditable. Could anyone please drop me sample code how to declare Instance Editable variable in C++. Many Thanks.

Hi Kontikiki

	UPROPERTY(EditAnywhere,BlueprintReadWrite)
	FString MyString;

Hi there @Kontikiki, hope you’re well!

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Thanks and happy developing!