I am developing a plugin to import assets from disks into unreal .
When I do a FBX or a glm import , I see they are also updated in the content browser . But I do not want it to added to the content browser . I want to give the user a choice where he can select the assets he want to be in asset importer .
While implementing import I am using a collection and adding these assets to collection . To display the imported assets I am using SAssetViewer . But the SAssetViewer requires a collection …so I had to create a collection and add assets to it