Is it possible to create a custom wireframe shader/material in Unreal 5 that only (mostly) renders quads (and not triangles) like in this Unity engine shader example?

Thanks for your answer BananableOffense.

How would you modify the HLSL code from this example to handle quads instead of triangles? This is the part that I am curious about and not sure how to to handle.

Could you share the HLSL code that would handle quads instead of triangles?

Thanks!

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