Is it possible to create a custom wireframe shader/material in Unreal 5 that only (mostly) renders quads (and not triangles) like in this Unity engine shader example?

I’ve been making some tests earlier using the same method that you have described with Blender and the result is very good and what I am looking to achieve.

We finally have a solution to this problem, but for Unreal!

Thank you so much for taking the time to help me solve this issue as well as explaining it in great details. I’m sure other people will be happy as well.

Thanks!

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