What you mean by multiple players with different actors? do you want to switch based on player ? or based on actor type? Can you explain your setup a bit more? u can use Game State - Player Array to get all players or Player Slot ID , is this multiplayer?
you can but it would require a custom k2node which is complicated BUT its a bad idea.
or you can create a macro which is just if class then exit repeated.
but the reason its a bad idea is its loading all the classes into memory. the better way is to just give your actors custom Tags/GameplayTags or Enums and return it on interface and can switch it just check HasTag
i mean i could, and i could just overwrite the funcion and set separated the logic of the other pawns, but im kinda lazy and i want it in the parent, and as i said, im still curious about that possibility, thanks anyway