I need to achive an effect of bugs that travels of a skeletal mesh. I thought that the most efficient way would be just scattering the bugs as an emmitor, which will automatically “stick” to the external skeletal mesh.
So, is it possible?
I think that the bugs should be a parcticle system and the mesh itself should be a skeletal mesh, and the should be bound toghether in the character blueprint.
So my questions are:
-Is it possible? If not, is there any other way to achive that on a skeletal mesh that will move?
-If it’s possible, how can I do that?
Regards, Mike