Is it possible to create a Cascade magnet effect?

I need to achive an effect of bugs that travels of a skeletal mesh. I thought that the most efficient way would be just scattering the bugs as an emmitor, which will automatically “stick” to the external skeletal mesh.
So, is it possible?

The video is pretty much what I want to achive (although the bugs probably would have animation, but there are curves).
I think that the bugs should be a parcticle system and the mesh itself should be a skeletal mesh, and the should be bound toghether in the character blueprint.
So my questions are:
-Is it possible? If not, is there any other way to achive that on a skeletal mesh that will move?
-If it’s possible, how can I do that?

Regards, Mike :slight_smile:

Hey Mickelbi84 -

You should be able to set up a particle which uses a Skel Vert/Surf Location in Cascade. You can use that module to “attach” the spawn location of your Particle system to your skeletal mesh via the bones. Here is the breakdown using a mostly default particle system with intial rotation and rotation rate added for some movement.

Thank You

Eric Ketchum

Thank you very much!!! God bless people like you!