Is it possible to convert ue5 early access projects into ue5 preview version?

I created a new project and migrated allot of the assets over.
It is a prototype project so it isnt massive but it worked pretty well.
Some small material fixes from the disappearing displacement nodes etc.
I thought this was better than simply converting since some things changed here and there and might have some wrong settings that come along from converting.

Any fix for the shadows issue? I have weird glitches

Just a quick reference from the early access:

Cannot catch the problem here ;/

Need some more information about the exact issue here. :slight_smile:

I found this material to be causing all of my issues… I notice when I import a new asset from bridge it also defaults the material from virtual to regular breaking everything again. I had to use another material on my cliffs because this one refuses to work

I get dark spots all over and they disappear as I move the camera around… very strange behavior

Hi, saw this issue on another post and thought I’d share my fix for the material conversion issue:

The default ms (Megascans) parent material was somehow modified (bug?) when updating from EA to Preview 1. I had to go through each affected material and change the parent material in the details panel from M_MS_Default_Fuzz_Material (LOL right? It uses a cloth shading model) back to M_MS_Default_Material which uses Default Lit. Hope that helps.

I found the issue comes from enabling volumetric fog inside exponential height fog. Still searching for way to fix it.

I have a temporary fix for DLSS until NVidia update it, it work perfect. Just Download it a put it inside your project it should recompile without problem.

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Thats exactly what I ended up doing lolz… took me forever !! =p