Is it possible to convert a procedural mesh into a static mesh?

Hi, I would like to know if there is a possible way to save a procedural generated mesh as a fbx/obj file or if is possible to convert the procedural mesh as a static mesh and then save it as a fbx/obj.

Many thanks

I really need to know as well. I know it is only possible if somebody made a tool for this, and it is not available out of the box.

Ever find any info out on this topic? There’s a static mesh button in the procedural mesh rollout but it is always greyed out…

open the viewport, select multiple procedural mesh and then press create static mesh. Done.

But How do i do that using blueprint ?

or c++ ,i need to know too

edit: possible answer: https://answers.unrealengine.com/questions/551137/procedural-mesh-not-saving-all-of-its-sections-to.html ;;

I already tried this and it worked: