I have a blg file containing a building, using the advanced show options and checking the ‘vertex color’ setting I was able to see the building with color.
But if I put a camera in front and try to see it , the building appears with no color.
Is there a way to fix this? perhaps converting the color to texture? so that in the rendering of the scene the building appears with the correct colors.
No problem, just right click and type vertex color. Then left click on the white pin of the node and connect it to the base color pin. Once thats done, save the material and you are ready to go.