Is it possible to control Point gravity through blueprint(or c++)?

Hi guys,
I have an issue with controlling particles during gameplay. I want to control it through a bluprint (or c++ ?) radius of my Point gravity, as you can see in the video ( gravityPoint - YouTube ). I read about setting up particle parameters ( A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums ), but I can`t see this option on module point gravity. Any suggestions?

Hi xtrzx -

You can set up a Particle Parameter for the Strength of the Point Gravity, but the position is not currently made to be parameterized. You can add multiple point gravity modules to the emitter and control the strength via Blueprints which could give you the illusion of control of the point gravity position.

For performance reasons, we typically like to use Vector Fields for changes like you are describing.

Eric Ketchum