I have some small objects that disappear when I get too close to them. Is it possible to adjust the near clip?
Open menu Edit → Project Settings → General Settings, there is a Near Clip Plane that you can change.
You need to restart editor to see changes. Always when you will tweak near plane distance…
Don’t set it to 0, it’ll bug things out. Set it to something small like .1 instead.
You are a god Nerdballer. Thank you for that piece of advice!!
Don’t set it to 0,or something like dividing by 0 will happen
This was a great complement to BiggestSmile reply. Thank you!
不能设置小于1的值,目前最小值好像是1.
maya里面可以设置0.001
You can change also fix it by doing this : https://www.youtube.com/watch?v=Yo6VmXsGMSw
And what then, when you wish to change this dynamically? Truthfully, it’s a very simple fix - by just changing a single floating-point value and recompute the camera’s projection matrix.
I didn’t want to accept that it wasn’t possible, so after some search I found this console command:
r.SetNearClipPlane 10
This will set the camera clip plane dynamically to 10 unreal units (1uu == 1cm per default).
And here is a Blueprint setup in Level Blueprint to showcase:
I spend “way” too long on this.
I’m not sure it works 10 years ago, maybe, but I’m glad you find other solution