I have some small objects that disappear when I get too close to them. Is it possible to adjust the near clip?
Open menu Edit ā Project Settings ā General Settings, there is a Near Clip Plane that you can change.
You need to restart editor to see changes. Always when you will tweak near plane distanceā¦
Donāt set it to 0, itāll bug things out. Set it to something small like .1 instead.
You are a god Nerdballer. Thank you for that piece of advice!!
Donāt set it to 0ļ¼or something like dividing by 0 will happen
This was a great complement to BiggestSmile reply. Thank you!
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You can change also fix it by doing this : https://www.youtube.com/watch?v=Yo6VmXsGMSw
And what then, when you wish to change this dynamically? Truthfully, itās a very simple fix - by just changing a single floating-point value and recompute the cameraās projection matrix.
I didnāt want to accept that it wasnāt possible, so after some search I found this console command:
r.SetNearClipPlane 10
This will set the camera clip plane dynamically to 10 unreal units (1uu == 1cm per default).
And here is a Blueprint setup in Level Blueprint to showcase:
I spend āwayā too long on this.
Iām not sure it works 10 years ago, maybe, but Iām glad you find other solution
Sorry for kind of necroing, but I found something else
Two points.
- It cannot be 0 like everyone has has said
- Starting somewhere in version 5.?, in order to use Near Clip Plane settings dynamically, it appears you need to also enable a setting called āSupport global clip plane for Planar Reflectionsā otherwise it wonāt work dynamically.
More notes on #2. I was able to get it set once and forget, but dynamically changing a portals/scene captures render required me to check that box. Maybe you donāt need to change that box for main player camera console commands, I can only comment about getting a portal/scene capture to work.
This also only appears to apply to dynanically changing the Clip Normal and Clip Base settings. The āCustom near clippingā one doesnāt appear to work regardless for me, but I didnāt end up needing it. Maybe a conflict between the two settings