Is it possible to change the near clipping plane?

I have some small objects that disappear when I get too close to them. Is it possible to adjust the near clip?

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Open menu Edit → Project Settings → General Settings, there is a Near Clip Plane that you can change.

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You need to restart editor to see changes. Always when you will tweak near plane distance…

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Don’t set it to 0, it’ll bug things out. Set it to something small like .1 instead.

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You are a god Nerdballer. Thank you for that piece of advice!!

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Don’t set it to 0,or something like dividing by 0 will happen

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This was a great complement to BiggestSmile reply. Thank you!

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不能设置小于1的值,目前最小值好像是1.
maya里面可以设置0.001

You can change also fix it by doing this : https://www.youtube.com/watch?v=Yo6VmXsGMSw

And what then, when you wish to change this dynamically? Truthfully, it’s a very simple fix - by just changing a single floating-point value and recompute the camera’s projection matrix.


I didn’t want to accept that it wasn’t possible, so after some search I found this console command:

r.SetNearClipPlane 10

This will set the camera clip plane dynamically to 10 unreal units (1uu == 1cm per default).

And here is a Blueprint setup in Level Blueprint to showcase:

I spend “way” too long on this. :slight_smile:

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I’m not sure it works 10 years ago, maybe, but I’m glad you find other solution :wink: