Sorry for my bad english
I want to be able to:
- Change the mesh of a single object instance at runtime
- Not modifying the meshes of all objects that are using it.
Thanks in advance
Sorry for my bad english
I want to be able to:
Thanks in advance
There should be the member SetStaticMesh
Because my ultimate goal was to make a tiled map I already found a solution for this problem.
I will simply switch from meshes to brushes thanks alot to everyone who tried to help me!
Even thought I found the answer by myself thanks alot for trying to help me.