Is it possible to change Sound Attenuation at Runtime?

Is it possible to change Sound Attenuation at Runtime via BluePrint?

Create an audio component inside a bp .and use set Attenuation settings node

Thanks you so much for the reply Irajuana! I have been pulling my hair out on this one. In the blueprint during runtime I press a button on the keyboard that changes the Attenuation asset with one that has a lot more FallOff radius but it does not change in the game. Have you tested it does it work for you?

If you drag a sound into the editor and then change the Attenuation asset in the details pane you can see the falloff change because the yellow sphere gets bigger or smaller and you can hear it. But when you do this at runtime it is not working.

In that case use setup above. and pls use a big attenuation ( bigger than you really want ) on your sound component because fades are already computed in this method inside cue.you can grab a reference of your audio component and use set Boolean parameter to change that branch(setup parameter name in that branch )you have to experiment a lot to get what you really want.