Is it possible to change landscape and retain the water system

Hi,

I made a landscape that is very dense in pixels and made an ocean. I spent an enormous amount of time to model it to conform to the real world topographic map (the water and the landscape) since its for archviz. Now after my project is almost done, i find that the dense detailed landscape is taking too much resources. And i dont want to redo the water again (the slope of the beach the spline and everything. It seems that the water system is linked somehow to the landscape. How can I delete the landscape and relink the water system to that new landscape that is less pixel dense. Thank you so much.

#landscape

Hey there @CamelHair! From my short tests it seems the WaterBrush that ties everything to the landscape is set only once when it’s dropped in. From the limited look I took at the source it seems that it only runs the logic for the world in editor and only when it’s first loaded in it’s postload function.

Alright! I think I found a good way to relink the brush. Well, it’s not so much relinking it as is making a new one, but the process took me a good couple minutes to pull off.

Basically, you have 2 ways to go about this. You can clear your landscape’s layer that you’d been working on, but if you really need to delete the entire landscape for some reason, I found the way to get the water systems to work with the new landscape we bring in afterwards.

Here’s a video!

You taught me something new today! I knew the brush handled the interface with the landscape but I never knew how to handle their attachment!

P.S. Sorry about the quality! I quickly converted the file without caring about the loss rate.

1 Like

You are a gentleman and scholar, @SupportiveEntity ! That is freakin awesome! I’ve already accepted the situation a while ago and just made a new water system and copied all the spline locations to notepad and the other settings and pasted them on to the new one. But this will be how i’ll do it next time. Thank you so much this is amazing. I knew it got something to do with the blueprint thingy i just couldnt figure out how. Lmao. Thanks again!

1 Like