Is it possible to change culling 'location' to different than camera location?

I hope that this pretty picture will explain everything :slight_smile:

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Increasing culling distance decreases FPS quite significantly in my case, so I try to work around it somehow.

You could try “Use Attached Parent Bounds” on a component if it’s attached to something that is visible. Or you can adjust the Bounds Scale of that component/actor to make sure it’s still rendered.

Changing bounds scale seems like a good idea, I’'ll try that soon. Thanks! :slight_smile: