My project is using world position offset and the camera frustum culling is hiding my geometry collections/caches.
Normally adjusting the bounds does the job, but the bounds scale seemingly does nothing on geo collections:
I’ve tested with and without a multiplier and the scale doesn’t change:
Tried a bunch of things, only thing that seemed to work was extruding a comically extension that lived under the map to artificially extend the fracture bounds. Not elegant, and I would have to redo a bunch of cache’s if I can’t find another one.
Any suggestions greatly welcome.
Can the camera FOV be extended for culling purposes without affecting visuals?
Can you manually alter fracture collision/bounds to extend them?
Any ways to avoid geo collection/cache culling?