Is it possible to blend dynamic animation sequences in Metahuman? [UE4-27]

I am trying to make a metahuman that reacts in real time using the metahuman sdk.

I used the following Blueprint and added some body animation to make it work.


However, when the lip sync animation is played, the body and face are separated.
Is there a way to blend body and face animation sequences?

you need to use blending with your Animation Blueprint