Combining livelink recorded face animation and body animation disconnects head from body

use animation blueprint on your Head, which first will CopyPoseFromMesh and save it BodyPose (name as example), and second would LayeredBlendPerBone this saved BodyPose and your custom LipSync animation asset.

you could check AnimBP example at any standard Metahuman (it’s used for ArkitLive blending with custom Idle)

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