Is it possible to "bend" a paper 2d character by editing DefaultLitSpriteMaterial world transform?

I am wondering if there would be a way to achieve this to prevent clipping for non moveable assets in my 2d/3d project.

The above image is a mock-up if you will of two different sprites. The bottom is the default clipped sprite, the top consists of two identical sprites intersecting at the hinge of the chest, with the top half being parallel to the cliff face.

Could this be done with a gradient/world position somehow to apply a greater transform at the top of an assets flipbook/sprite? SimpleGrassWind is able to manipulate the sprite so I would imagine it is possible somehow, just not sure where I should start digging…

Any help or ideas on where to start would be useful