I can’t seem to find the solution on this forum so i’m askin it here.
I have a material to create some clouds with very little nodes but a lot of tesselation
Making a game i’m trying to optimise everything especially polygons so my question i sthis.
Is it possible to bake a tesselation on a mesh?
My end goal is to have a sky sphere with this material, possibly making it move with a panner or a world position to induce movement. But it won’t be uselfull if the game lags.
Also is there any solution to lighten the tesselation process in game? I have a tesselation LOD material function at hand but I fear it won’t be usefull since the clouds will be far away…
Thank you for reading me, have a great day