Hello folks
I have Niagara System fluid with cusom scratch module. That module just zeroes particles velocity if their location is <=0 in Z axis. It works fine in Niagara System editor. The system is created from template Grid 2D FLIP Pool, UE5.3. But when I try to bake flipbook, looks like my module is not active. Is it possible to run custom scratch modules in Baker of UE5.3?
I’ve created simple particle fountain and added same Scratch pad module to it. Here, it works everywhere including Baker. Looks like I got answer of my question.
Now I need to understand why Scratch pad module doesn’t work for my copy of Grid 2D FLIP Pool