is it possible to auto duplicate blueprint and change some nodes and how
You can spawn copies of a blueprint; see Spawning and Destroying an Actor | Unreal Engine Documentation
Either setup the code in the blueprint to be spawned so that it executes different logic depending on the context, or use blueprint communication to affect that logic from another blueprint; see Actor Communication | Unreal Engine Documentation
I dont think you understand what i want what i want is when needed to paste some nodes auto by it self paste them an edit some of them
Hi,
try making one parent BP and create children of it (by right clicking).
Then in the child: Call the function that you want to overwrite and hook it up to the other events in the parent BP that remain unchanged. Depending on how you setup the parent BP, you can make as many modifications as desired (even overwrite functions and macros)
Hope that helps
You can use Python scripts that run in the editor to automate anything you can do by hand, at least when it comes to Control Rigs (which use the Blueprint system, so I assume it works for other BPs too). I’m unsure where you’d go about learning that though – I’m just modifying someone else script’s to fit my purpose, not sure how to learn about writing them from scratch.
Docs at: Scripting the Editor using Python | Unreal Engine Documentation
ETA: here’s the script i’m modifying # AdvancedSkeleton# Copyright (C) Animation Studios# email: support@animatio - Pastebin.com
It was auto-generated by a Maya rigging program, and when run it clears out the selected Control Rig blueprint graph and builds a new one. I’ve learned a lot by looking up the functions it calls in the docs.