Hi,
Context:
I am developping a VR headset using optical tracking. The VR environment is set in Unreal Ungine 4.27.
I use a marker to detect a remote control and compute its pose in a c++ file (CustomHMD.cpp). This file is in the folder Plugin/CustomHMD/Source/Private/
I would like to render the remote control in Unreal and to control its position with the FVector position = (Tx, Ty, Tz) .
But I am a newbie in Unreal. I don’t know if I need to create a c++ class, or a pawn. Can I share a vector between c++ and blueprint?
Thank u for your help !