Simple question: is it possible to activate the exceptions in 4.23? I have try to set bForceEnableExceptions to true in *.Target.cs file, but i have got the error.
And generally how to use try-catch in C++ Code for UE4?
Simple question: is it possible to activate the exceptions in 4.23? I have try to set bForceEnableExceptions to true in *.Target.cs file, but i have got the error.
And generally how to use try-catch in C++ Code for UE4?