Is it possible to achieve this level of detail with UE? (embossings)

We want to create visualizations of print refinements with this level of quality.

d8e1fa3a9c5d37d63b868138f06f7b39d9adf691.jpeg

For now we just needs this as stills for our website, however eventually we would like to use this for real-time purposes.
I’m not very experienced with UE, so I’d rather not waste time trying to get it done if it’s not possible anyway. Is it possible to create visualizations with these levels of detail? We essentially want to be able to create photorealistic or nearly photorealistic visualizations of these kind of refinements.

Usual use cases of print refinement visualizations would be embossings and debossings, including fine micro-embossings as seen on the picture below. Materials/finishes are glossy finishes, gold/silver foils and refractive rainbow-like reflections as seen here:

http://andreasgalster.tumblr.com/post/67290962037/recently-we-did-two-wonderful-refining-projects

Those details depend on how well you can create the assets, you just need to use a high resolution normal map to use it in UE4.

Yes, that kind of detail would easily be possible with a high resolution normal map. Getting an accurate gold or metal finish is easily achieved with their PBR materials. Getting the refractive rainbow effect is going to have to been done with a bit more complicated material, but you should be able to get similar results with a bit off effort.

Thanks a lot, that’s great to hear! Guess we’ll start experimenting with creating a visualization :).