I’m using input components for dealing with all the actions of my game but I’d like the ability to directly grab the info from the controllers themselves. I’ve set up my pawn so whenever a button is pressed or the trigger pulled or whatever else, it animates on the in game controller. Right now, I’m doing this in the method that gets called when that input is used. I’d rather not do this because any time I change controller set up, I’ll have to go through and change everything all over again. For this specific instance, I would really like if I could get the axis values directly like I can using events in blueprints.