I am using setting up some LED panels for a Virtual production setup that are HDR capable. The extra dynamic range would be extremely useful for filming, and is a feature we really want to use. I have experimented with the “HDR display output” documentation, and I can enable HDR in the editor. I also have a blueprint that executes console commands when nDisplay is running. BUT, when I try to run the command r.HDR.EnableHDROutput 1, nDisplay crashes. nDisplay also refuses to launch if I try to enable that command on startup…
Is HDR something nDisplay is just not capable of at the moment? or to I need to set it up a different way? It also looks like the nodes to enable HDR have changed since the HDR documentation was written (it was written for version 4.16. I’m using 4.26). I am fairly new to blueprints, but anyway…
Please help! I would love to get this working, or I would like to know if its impossible, so I can decide whether or not to spend any more effort on it.