Is it impossible to achieve the floodlight effect shown in the picture when developing Quest3 MR using UE?

Thank you!

One of the eyes sometimes appears completely black, and at other times the phenomenon is like a glitch that infinitely stretches and distorts the object. I noticed that there is an answer here stating that currently mobile HDR is not available, and one can try using tone mapping instead. https://forums.unrealengine.com/t/meta-quest3-and-mobile-hdr-issue-on-unreal-5-5-4/2583003/2?u=_9528