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Is it any Weather/water/snow and wind system in UE4?

Yes you can! it is free content provided to you to use in your own game, that goes for everything currently on marketplace! :slight_smile: crazy isn’t it?

say what?.. lets say i make a game that only uses things from the marketplace… i can sell it and get money for it?

And one more things, whats up with people on this forum beeing so nice and all? Never seen this level of kindness in a forum before. I like it already!

Yep! No I am not kidding! :stuck_out_tongue:
Here is a quote from the FAQ (seen here: Frequently Asked Questions - Unreal Engine )

*Edit: Yeah, the forums (and related sites) are really great around here, it’s really refreshing! Was one of the reasons I made the switch when UE4 was released. You will see many unreal devs posting as well (including Tim Sweeney & Mark Rein, among others!) so if you ever have a question, just ask! :slight_smile:

I think you can- but it’s unlikely to sell if you haven’t made something unique in some way… I predict that when the marketplace opens properly there will be a flood of identical games using the stock assets and people will get familiar and bored with them fairly quickly.

We ban bad people!

http://emojipedia.org/wp-content/uploads/2014/04/72x72x1f608-twitter.png.pagespeed.ic.uNblz3pIXn.png

Joke:p

That’s the unreal engine community… this explains everything :wink:

:stuck_out_tongue:

Well that alone can make me stay here and not go to over to Cryengine… a healthy and good community is worth more than a few pixels

hey also a new add on called truesky is coming out real soon, actually you can get a beta on it now and a free eval, very impressive results, were getting ready to give it a whirl

well i can ask here if anyone have an answer. Thing is me and my friend come from hero-engine witch have multi-user collaborative development. Does Unreal Engine 4 have something similar? And if so, how can we make this happen?

So you mean that you can work together? -> take a look at source controle (perforce, Subversion)

yes, but how does this work? Do i have to save and load alot to see what he is building and so on?

After you have made something you will have to click a button to upload the updates -> then it will also update the asset from your friend. So as far as I know it’s not possible to work together in realtime ^^

thats what we want… hmm… hmm…

The closest thing to realtime most likely outside of screen/VM sharing would be using git/svn and doing regular commits. Then you can just quickly grab the new resources and check out what each of you are doing.

If you really need 100% real-time collaboration, look into maybe some kind of VM (virtual machine) setup. Or find a programmer who is free, tell them exactly what you want, and see if they’d be willing to write you a plugin.

Because this is Epic community. :smiley:

The excellent community and the openness from epic made it worth the learning curve for me.

Where can i Ask a programmer to make me a pluggin like that? Can I do it here?

Either you do it in here:

https://forums.unrealengine.com/forumdisplay.php?12-Community-Content-Tools-and-Tutorials or directly in the programming section: https://forums.unrealengine.com/forumdisplay.php?9-C-Gameplay-Programming

For those looking for the trueSKY plugin: http://simul.co/truesky/truesky-on-unrealengine-4/

It’s in beta and needs testing. Zonal weather is on the worklist but not yet implemented - now would be a good time for other feature requests.

Truesky looks very nice indeed. Unfortunately, my project is strictly limited to using UE4 community contributions. Curious if someone has been able to achieve similar results to Truesky in UE4 with just blueprint and materials?