newbprofi
(newbprofi)
1
Is it ok if i create template with base class of UObject?
Can i still use UCLASS macro on such object, etc…?
template<class T> class TObject : public UObject {};
class UMyObject : public TObject<int> {};
Or i need to create separate TMyTemplate and UMyObject?
template<class T> class TMyTemplate {};
class UMyObject : public UObject, public TMyTemplate<int> {};
It should compile as thats nothing wrong on C++, but UE4 reflection system might not like it. I guess you can try it.
newbprofi
(newbprofi)
3
cant try it right now, i hope some one can help me, untill i will able to try it myself. thx.
newbprofi
(newbprofi)
4
As was expected, i cannot create template UObject.
So i can only create second option:
template<class T> class TMyTemplate {};
class UMyObject : public UObject, public TMyTemplate<int> {};