Is it bug with AI or working by design?
The same is both for UE4 & UE5
Case 1:
Case 2:
Description:
- The task is blocked by the decorator
- The service will unblock the decorator on tick (Receive Tick AI)
Results:
- Case 1: Everything is working when the service is at the top-most node
- Case 2: Service is not executed when it’s on a deeper node
I’m, wondering what is the difference in those 2 cases and why they are processed differently?