Hi, I’m working on a VR project in Unreal Engine using Meta XR Interaction SDK with hand tracking
I’m using IsdkInteractableWidget for UI interaction using hands (poke/ray)
When I place the widget directly in the level it works perfectly with hand interaction
But when I try to spawn the same Blueprint at runtime the widget does not appear
In the documentation they only explain placing the widget in the level not runtime spawning
So I wanted to ask:
Is runtime spawning of IsdkInteractableWidget supported for hand interaction?
Or should it always be placed in the level?
Thanks!