Is Hybrid Monoscopic with Multi-View Rendering supported on Oculus Go?


The information found here:

“With the release of UE4, Version 4.16, Monoscopic Far Field Rendering is enabled with Multiview on GearVR devices, thereby ensuring that the stereoscopic near field rendering portion of your scene is optimized.”

Can Oculus Go be considered a “GearVR device” concerning both rendering features being used together?