It produced some noisy results when it was first implemented but that has since been resolved for a while, since 4.26 I wanna say.
Currently it can’t cast volumetric shadows, but that’s a different issue.
It produced some noisy results when it was first implemented but that has since been resolved for a while, since 4.26 I wanna say.
Currently it can’t cast volumetric shadows, but that’s a different issue.