That would be great, but when I turn on Nanite on a mesh, it doesn’t receive any lighting from volumetric lightmaps. Tested on 5.4, on many different meshes with different materials. Maybe it’s a 5.4 bug?
That would be great, but when I turn on Nanite on a mesh, it doesn’t receive any lighting from volumetric lightmaps. Tested on 5.4, on many different meshes with different materials. Maybe it’s a 5.4 bug?