Is Finger Collision detection posible?

So,

how i did it was just like @MostHost_LA suggested. @YosomiChann
I put raycasts/line trace and arrows to the finger sockets.

In short, I just check wether the distance is qual zero and from there, its just a bunch of branches… and attach and detach actors…

The Github repo is public, if you want to dig in these stuff.

And here is also a small update. ( small but it was a lot of struggle )
I was able to implement this into the VR_Template/VR Game. Have a look.