- Create a project from the Blank template.
- Launch two clients.
- In the server, move around with the usual WASD/mouse controls.
- Note that the client observes the server’s actions (they’re replicated).
- In the client, move around.
- Note that the server doesn’t receive updates from the client.
It seems that the Default Pawn doesn’t have code to inform the server of its movements. Am I missing something?
The Character Pawn (via the CharacterMovementComponent) does appear to replicate moves to the server. Is it what most multiplayer games are built on or are people rolling their replication-smart player controlled pawns?