Is Culling done on entire Blueprints?

I have opened a third party blueprint which contains almost the entire level. I want to split into more manageable entities, since it is just a collection of static meshes. However I am not sure, is this one Blueprint culled as one entitiy (regarding distance, occlusion and frustum culling), or is every static mesh within the blueprint culled individually? I do hope to gain a lot of performance by this split, but due to its size this will take a bit of time to do, which I don’t want to waste.

As far as I know, you can’t cull components of a BP separately. You can cull the actor with a culling volume.

Best to take a look at this, about the various method available: