I wanted to ask if it was possible to make it so an AI could generate alternate timelines. So if I make a starting point of a city in time, have an array of characteristics of the city, then I have the ai start generating random events to occur and actually build events off of that, and it be semi coherent?
I’m hoping I can do it in c++, and using as little of the UE4 syntax as possible (I really don’t want to start learning it now, but I’m a pain enjoyer so I’d be ok with it), but I’ll do BP if it’s needed. I doubt it is though. Will provide any more info if needed.
This is very definitely possible in blueprint or C++, it doesn’t matter which.
However, how you do it is really up to you, and I don’t think anyone is going to say much here, because you’re sort of asking them to design your game for you
It wouldn’t be AI BTW, it would just be code. The AI is more for controlling characters and the like…
Not quite sure what you mean by ‘using as little UE4 syntax as possible’ means, but you will defintely need to learn a LOT to get this working.
By UE4 syntax, I mean all the UE4 classes and functions in c++. I’d prefer to use as little of them as possible, so I can bring my knowledge to other places better.
But I mean if it’s possible, bet. Im jsut gonna make a very small VS project like a prototype, then make it bigger, then make it bigger, then make it bigger, then repeat 10 times until ba da bing ba da boom I got something to test my theories in
1 Like