I popped in to see how things are going with Unreal Engine and suffice to say everything looks awesome. My problem is that C++ is a little out of my understanding. To the point, is C++ the only language officially supported for dev with UE? Are there any wrappers that allow coding in a less C++ way?
This is why I am learning C++ for UE, the most interesting part of C++ I learned is , this is the most flexible and powerful and in control language… you just have control on anything from engine to windows.
Actually the engine EU4/5 is a visual frontend side of C++.
Thanks for the replies. I guess I better hit the C++ Tut websites again.
The C++ is mostly abstracted away from you so it’s a pretty easy C++ overall, more likened to C# but it still has some pretty hardcore elements that will cause some frustration when you’re starting out.
Have you looked into blueprints? It allows you to code without C++ at all. Some people really don’t like it, so it may not be the solution for you, but if you’re open to some visual node-based scripting then you should give that a shot first.
Personally, I do everything in BP then port over performance critical stuff to C++ when making games.