Was trying to set bReplicateMovement = true in a pawn child, but got some errors. I noticed it’s a private variable of AActor. bReplicates can be accessed, but a setter function is needed for bReplicateMovement. Is this as intended?
I’m not an expert, so I’d appreciate it if you could just refer to it.
I think it was intended.
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bReplicateMovement is a Replicated variable.
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Because it supports PushModel, you must call MARK_PROPERTY_DIRTY_FROM_NAME after changing the value.
The SetReplicateMovement function supports up to processing 2
Personally, it looks better to call the SetReplicates function (=internal, exception handling will alert you)
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