I had an issue with the DX12 being active in the setting panel, but PT reported that it was not active. That has been fixed.
When I have an on-screen rendered model, it looks good and is what I expected. Then when I report that rendered image, the image is not the same as the on-screen render. This issue is with the ground and painted vegetation.
Any Ideas on what is happening, and is there a fix or recommendations?
Thanks.
Screen Shot (Rendered PT, Default High Settings)
PT Rendered Export (Default High Settings)
The painted sand/shell texture is missing, and the ground sculpt is also missing.
NON-PT Render (Same file, different textures)
There is an odd stripe. I did not place that there.