I decided to update my project from 4.19 to the new 4.25 due to the new features. The conversion went fine but it makes me think twice because of the ammount of issues i’m having while using the new version
First I’m having a problem when starting the engine, “Can’t find entry point of the procedure DXGIGetDebugInterface1 in the library of Dynamic Links dxgi.dll” I hit accept and then the engine boots like normal
Sorry it is in spanish, as you know I translated it to english above
Then, BlendSpace node’s sizes have a problem, I believe it is only because of the upgrade from 4.19. The only way to fix this is to delete and set them up again
And the thing that bothers me the most is that shader complexity works pretty bad now, I suppose the grey and black grid means the engine doesn’t recognize the shader (This didn’t happen in 4.19), it happens with all shaders that have opacity masks, and it happens also with Terrain with tessellation
This is what it looks like in lit mode:
And this is what it looks like in ShaderComplexity view mode as you can see there are some weird patches in high parts of the tesselated landscape
It is very important when making environments with a lot of foliage to be able to use properly the ShaderComplexity view mode. Also decal overdraw doesn’t work at all…
After engine crashing once again while trying to take some screenshots of these issues to post here I’m having I’ve decided to stay in 4.19 until there are fixes for all this problems (that by the way I can’t find in internet).