Is anyone else getting unexpected touch controller rotations when using the Interaction SDK in 85.0?

I just updated my headset and touch controllers to the latest firmware/software v85 and also updated the MetaXR and InteractionSDK to v85 as well.
Prior to this update, hand tracking alignment and touch controller tracking alignment worked great. switching between the two at runtime was seamless for the most part.
However now, only on a packaged build, after the update, hand tracking works fine, but switching to touch controllers breaks alignment with the synthetic/poseable mesh. there’s also an unexpected raycast orientation leading me to believe that there’s a discrepancy between some root mapping on the quest device software vs the interaction sdk.
I’m using UE5.6. I’ve been able to hack a temp fix with adding some translation offsets when on device, but i’d like to address the issue at the root cause if possible.
doing a pulse check here to see if anyone else has come across this?