Is Alpha to Coverage Supported on Mobile Forward Renderer

Hi there,

I was doing some research on Alpha to Coverage as I’m using MSAA(x4) with some masked materials for a project on iPad. Everything I’ve found relating to it and Unreal seems to point to it being built into the engine and automatically being enabled on Masked materials. Is this accurate?

I don’t see it working when I enable iOS Preview, nor do I see it in packaged builds on the device. Is it only available in the desktop forward renderer?

All the best,

push. Any ideas on how to make masked materials and msaa work on Mobile?

Trying to get it working on Quest (Mobile), so far no luck. Any tips would be appreciated.
Would Mobile HDR need to be enabled for this to work on mobile forward renderer?