Hi there,
I was doing some research on Alpha to Coverage as I’m using MSAA(x4) with some masked materials for a project on iPad. Everything I’ve found relating to it and Unreal seems to point to it being built into the engine and automatically being enabled on Masked materials. Is this accurate?
I don’t see it working when I enable iOS Preview, nor do I see it in packaged builds on the device. Is it only available in the desktop forward renderer?
All the best,
Logan